Multiplayer Made Easy with Hiber3D’s Out-of-the-Box Solution

Published by Jonas Tageman, Director of Technology at Hiber

Multiplayer gaming is a challenge for developers, with synchronization, latency, and network stability posing the greatest hurdles. However, Hiber3D is disrupting the development landscape by offering out-of-the-box multiplayer features that greatly simplify the creative process.

At Hiber, we believe that web-based gaming and multiplayer go hand in hand. Sure, you can create immersive single-player games, but why not utilize the fact that the player is already dialed into the web? We also believe that most game developers would prefer to focus on the actual game rather than bother with all the hurdles listed above.

Simplifying Multiplayer Development with Hiber3D

Hiber3D addresses these challenges head-on by providing built-in multiplayer support. This allows developers to focus on game design and player engagement rather than building the foundations, making it one of the quickest ways to get a multiplayer game up and running.

The Hiber3D Development Kit ensures that even a creator with limited coding knowledge can get up and running quickly without needing to delve into complex code.

1. Focus on Core Gameplay Mechanics

Whether you want to create a compelling game or move fast with delivering value to a client, time wasted on plumbing is probably better spent elsewhere. Use that time to solidify the core mechanics of your game, ensuring that the basic gameplay is engaging and enjoyable. A strong foundation will make for more compelling multiplayer interactions.

2. Optimized for Performance

Multiplayer games require smooth and responsive gameplay to keep players engaged. Bandwidth costs time and money, and lag is the universal killer of joy. We make sure that your creation gets that low-latency a competitive shooter needs, or the low bandwidth that is more efficient for a social experience. Let the experts be experts. You most certainly create better games than us, but our net code is the Koenigsegg of the video game industry – cleverly engineered, incredibly fast, and setting performance benchmarks.

3. Implement Fair Play Mechanics

Balancing is crucial in multiplayer games. Ensure that all players have a fair chance of winning, that no single strategy dominates the gameplay, and that no-one can use unfair means to win or get unbeatable scores. But cheaters are gonna cheat! That’s why we have a server authoritative solution and also provide you with the tools to sanitize and check all winning conditions.

4. Encourage Social Interaction

Multiplayer games thrive on social interaction. Incorporating features that encourage players to communicate and collaborate is key. Hiber3D comes with in-game chat, team-based objectives, and competitive leaderboards. We also support matchmaking that elevates these experiences, making sure that the players want to engage again and again.

5. Regularly Update and Maintain

Multiplayer games are living games. The gaming community expects ongoing support and updates. Regularly release patches and updates to fix bugs, introduce new content, and respond to player feedback. This not only improves the game but also helps build a loyal player base that returns regularly. For the game, you most definitely want to fine-tune it and make sure that it’s patched up and as close to perfect as you can get it. However, security patching the backend and game server is not only boring but also tedious and time consuming, and it might  require a skill-set you need to obtain elsewhere. That’s why you should leave that to us.

Focus on the game, let us do the rest.


Hiber3D’s out-of-the-box multiplayer is a significant boon for any game developer looking to move fast and retain quality. By eliminating the hassle of managing complex networking code, you can focus on what truly matters: creating well planned, engaging, and enjoyable games. Put simply, with the best practices and support provided by Hiber3D, you can create web-based multiplayer games with unparalleled ease that keep players coming back.

Interested in finding out more? Get in touch or book a demo today.

And while we have you, dive into some of the latest multiplayer games created with the Hiber3D engine:


Temple Shooter

Enchanted Grove Grand Prix

On Web First

Published by Jonas Tageman, Director of Technology at Hiber

You merely adopted Web First. We were born in it, molded by it.

Pop cultural paraphrasing aside, Hiber’s vision from the start has been that 3D augmented sites will be the predominant way of experiencing the Web in the near future. Back in 2017, when Hiber was founded, the options for creating good-enough experiences were few and underwhelming. This led to the decision to craft our own engine, Hiber3D, in order to, if not insouciantly remove all obstacles, at least be in control of every facet and stride on the technological forefront.

The 3D Engine for the Web


There are tons and tons of reasons why Web-First should be the go-to strategy. Let’s take a look at a few.

Vendor lock-in

Unless you’ve happily lived under a rock, you should be aware of the back and forth battles between developers and various app stores, ranging from Apple’s behemoth to smaller but equally autocratic ones. What might start out as an amazing opportunity for up-and-coming games and apps can eventually lead to an abyss of despair. Even the touted upside for users, such as curated content, tested selection, and ease of use, are debatable, with users often used as pawns in the fight over market cap.

Forced revenue-share on everything, with the only plus point being that there is no other choice, since you can’t sidestep either store or payment methods, feels a tad outdated in modern times.

By going Web-First, you have the ability to put all of that aside and be solely in charge of your own destiny and eschew draconian policies. Build what you want, put it where you want it, and reap the rewards any way you want to.

Emerging markets

There is a huge untapped user base in Eastern Europe and Asia. These markets are characterized not only by a growing middle class and significant investments in Internet infrastructure but also by the fact that mobile devices are the primary gaming platform. Unlike consoles or spec’d-out gaming rigs, it is the (in all fairness, overpowered for most use cases) little device that we all carry with us most of the time, that is the go-to for gaming. Whether you have a little time to kill or an urge to play for hours and hours, it’s the handiest tool for gaming.

For context, according to research firm Mordor Intelligence, the mobile gaming market in Asia is projected to reach approximately $77.86 billion by 2027, growing at a compound annual growth rate (CAGR) of 6.16% from 2024 to 2027. Meanwhile, Eastern Europe’s mobile gaming market is expected to generate around $1.01 billion in 2024, with a projected CAGR of 6.79% from 2024 to 2027. 

Truly Cross-Platform

By leveraging web technology and adhering to standards, we can target all somewhat modern devices capable of browsing the web. This translates to billions of targetable users, and as the capabilities for high-end devices rise, the games that we can deliver go from standard mobile games to triple-A experiences.


As previously stated, Web-First should be the obvious strategy for all games and 3D experiences. Even so, that’s not the case. The primary reason for this is the lackluster tech and tooling available. Sure, several engines can target the web; however, it’s always an afterthought, a hygienic mark in the list of capabilities.

The users are ready. Applications and games running in the browser can be truly outstanding, both gameplay-wise and in terms of graphical capabilities.

But at Hiber, we believe that it’s not enough to just make a gorgeous game accessible and smooth-running. It also needs to make use of every single aspect of being Web-First and not settle for mediocrity. Let’s look at some things we believe are fundamental to achieve this

Rapid Development

Aside from it’s industry-leading runtime performance in the browser, Hiber3D is designed with a focus on developer productivity. Creating games and iterating on ideas should be fun and nimble. The days of getting stuck in boiler plating or getting side-tracked by chores are legends of the past.

From the get-go you are equipped with a fully fledged dev environment, filled to the brim with possibilities, and within the blink of an eye you will have a working game published and accessible to anyone.

Build once, deliver anywhere.

Well yeah, this should be a given. But it cannot be overstated how huge this is. From a pure mobile perspective, just going from two platforms to one is a godsend. And add to that the myriad permutations you end up with if you venture into the desktop and console landscapes.

Embrace the Web

The browser is more than just an app, it’s the Swiss army knife giving you the power of desktop through clear and concise APIs. Modern web development is also focused on making sure to only load the resources you need for the time being, keeping payload and bandwidth usage low. Hiber3D is remarkable in its efficiency at prioritizing assets to load, resulting in not only a small bundle size but also an astonishingly low load times, sending the player into the game immediately.

Add to that all the other conveniences of the web, including file format standard, easy-to-use streaming media, an unparalleled delivery network and so on.

What’s next

Hope this article has intrigued you! This was just a small glimpse of the possibilities of Web-First game development. Even though the move to Web-First is obvious to me I would love to hear your thoughts or concerns. We’ll dig deeper into these topics in upcoming posts, but for now you can check out our post Streamline Development with Hiber3D

And when you are ready for the change, rest assured that we are there for you with expertise and a state of the art platform. Whether you’re an independent developer or part of a game studio, Hiber3D offers the tools and support you need to bring your vision to life. Get in touch or Book a demo today.

Oh, and while we have you why not check out our engine in action with some of the recent HiberLabs games. Jump right in:

Built with the Hiber3D Engine, published on HiberWorld